About Nymphs
Welcome to the nymphs homepage. This is not a sexxx page, it is a
D&D-related informational page about nymphs. Hopefully, any
questions you have about nymphs will be answered here. If not,
please Email your question(s) to
warlocke@hotmail.com .
BACKGROUND:
The updated Monstrous ManualTM for the AD&D ®
2nd Edition Game defines Nymphs as:
"So beautiful that a glimpse can blind or even kill a man,
the nymphs are the embodiment of loveliness, a triumph of nature.
A nymph's beauty is beyond words - an ever-young woman with a
sleek figure and long, thick hair radiant skin and perfect teeth,
full lips and gentile eyes. A nymph's scent is delightful, and
her long robe glows, hemmed with golden threads and embroidered
with rainbow hues of unearthly magnificence. A nymph's demeanor
is graceful and charming, her mind quick and witty. Nymphs speak
their own musical language and the common tongue."
Nymphs are indeed beautiful, but are by no means dangerous. By
looking at a nymph, naked or otherwise, a person will not
normally go blind. This is just a myth thats been floating around
throughout the decades, because long ago there was a group of
nymphs that had become evil (see History) and had learned how to
kill by merely disrobing. Nymphs are not evil and do
not kill or disable anything except for the occasional bad
guy.
The Nymph language sounds like music sometimes. It can
also sound like a tunning fork, or like a light wind, or it can
even sometimes sound like how the sunlight feels against your
skin on a warm, sunny day.
The Monstrous ManualTM says the following about
the nymphs' habitat/society :
"These beautiful females inhabit only the loveliest of wilderness
places, clear lakes and streams, glacier places, ocean grottoes,
and crystalline caverns. Nymphs prefer a solitary existence, but
very occasionally a few will gather together in a place of
spectacular charm, though these rendezvous seldom last for more
than a few months. Animals of all types flock to a nymph to be
petted and caressed, forgetting their natural enemies to gather
around the lovely creature.
There is a 10% chance that a nymph will be friendly if approached
by a good creature without the latter first glimpsing the nymph,
by calling, or other prior notice. On the other hand, if a nymph
sees a human male with 18 Charisma and good alignment before he
sees her, it is 90% probable that the nymph will be favorably
inclined toward the man. It is still necessary to make saving
throws upon sighting the nymph.
Nymphs hate ugliness and evil and sometimes will help to defeat
it. Any treasure they possess has usually been given to them by
some lovesick man."
Nymphs will not likely mate with a human, even one with a
Charisma of 18. They would much rather take someone that also has
some natural-born magic abilities, like Saytr; however, they can
only produce offspring from an elven father (This means that
Achillies was actually half elf, and not human at all even though
he may have looked like it). One in sixteen nymph-elf offspring
will be male, and the rest female. The male usually joins with
society or takes after his father - whatever position that may be,
while the female will always retreat into the forest and act much
like a normal nymph. The female will retain the same
natural-born powers, but the male will not. Both sexes are mortal,
unlike thier immortal mother.
The Monstrous Manual TM says the following
about nymphs' ecology:
"Like a druid, a nymph believes in the sanctity of nature and her
environment and will try to keep her lair safe and pure. She
will heal wounded animals and mend broken trees and plants.
Sometimes she will even help a human in distress (5% chance).
Since nymphs live for many generations, they can provide a wealth
of information on the history of an area and often know secret
places, hide-outs, and enterances long forgotten. If a man is
kissed by a nymph, all painful and troubling memories are
forgotten for the rest of the day- this may be a boon to some and
a curse to others. A lock of nymph's hair can be used to create
a powerful sleeping potion or, if enchanted and woven into a
cloth and sewn into a garment, will magically add one point to
the wearer's Charisma. The tears of a nymph can be used as an
ingredient in a philter of love. If a woman bathes in a
nymph's pool, her Charisma is increased by 2 points until she
bathes again."
ADVANCED DUNGEONS & DRAGONS and AD&D are registered owned by TSR,
Inc. The TSR logo and MONSTROUS MANUAL are trademarks owned by
TSR, Inc. The above information is not meant to be an
infringement on TSR copyrights.